E-sports Settlement Rules
- Betgate Cluster Integration
- Domain
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Markets description
AmericanFootball AnyOther AustralianFootball Badminton Bandy Baseball Basketball Bowls BeachFootball BeachVolleyball Biathlon Boxing Chess Cricket Curling Darts Entertainment ESport FieldHockey Floorball Football Futsal Golf Handball HorceRacing IceHockey Kabaddi MMA MotorSport Olympics Politics Rugby Snooker Squash TableTennis Tennis UFC Volleyball Waterpolo
- Risk Management
- Client Console
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Bet Settlement Rules
American Football Australian Football Badminton Bandy Baseball Basketball Beach Football Beach Volleyball Biathlon Boxing Chess Cricket Curling Cycling Darts E-sport Field Hockey Floorball Football Formula 1, Nascar, MotoGP Futsal Handball Horse Racing Ice Hockey Kabaddi MMA Rugby Snooker Squash Table Tennis Tennis UFC Volleyball Water Polo Virtual Sports Other sports
General Rules
- The advantage of one map before the start of an event: according to the referees/regulations decision in some cases, the winning of one of the teams can be "in absentia" awarded in 1 map. In outcomes with the total of maps or winning in a particular (in sequence) map, this "absentia" map isn't counted. That is, the first map in the betting line is considered to be the first map played by the participants.
- The regulations of the game - Bo1, Bo2, Bo3, etc. (the total number of game maps), is defined by the Tournament rules and noted in the betting line. If the regulations of the game were changed, bets would be void.
- If the team changed the name or was purchased by another organization but kept 50% of the line-up, the bets would remain valid.
- If 4 or more players from the line-up have been replaced before the game starts, bets would be void. If one or more players are eliminated during the game, but the team continues the game, the bets will be settled in accordance with the result.
- "Players Duel" market is counted in kills. For the bet to stand, each player must participate in the match. If one of the players does not take part in the match, all bets on that player and the overall comparison market will be void.
DOTA 2
- The final results are determined by the official data, fixed at the time of the victory of the team that destroyed the main building (Ancient or Throne) of the enemy or forced the enemy team to leave the game.
- In case of the technical defeat in the map after the exit of creeps from the barracks on the line, bets will be settled in accordance with the result.
- In case of the technical defeat in the map before the exit or in the whole game, bets, the results of which were not defined at the technical defeat, will be void.
- With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.
Counter-Strike
- The final result is determined by the official data, fixed at the time of the victory of the team.
- Winning on the map is achieved by victory at least in 13 rounds (or, in accordance with the tournament regulations). In case of a draw on the map (when the score by rounds is 12-12), the organizers may appoint additional 6 rounds, the so-called "overtime" (OT). Winning in overtime is awarded to the team that wins in 4 rounds (for example: when the score is 16-12). In case of a draw (15-15), referees appoint a second OT — another 6 additional rounds. Overtimes are repeated until the winner is determined.
- In case of the technical defeat on the map, bets, the results of which were not defined at the technical defeat, will be void.
- With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.
League of Legends
- The final result is determined by the official data, fixed at the time of the victory of the team that destroyed the main building (Nexus) of the enemy.
- In case of the technical defeat on the map after the exit of minions from the barracks on the line, bets will be settled in accordance with the result.
- In case of the technical defeat on the map before the exit or in the whole game, bets, the results of which were not defined at the technical defeat, will be void.
- With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.
Valorant
- The final result is determined by the official data, fixed at the time of the victory of the team.
- Winning on the map is achieved by victory at least in 13 rounds (or, in accordance with the tournament regulations). In case of a draw on the map (when the score by rounds is 12-12), the organizers may appoint additional rounds, the so-called "overtime" (OT). Winning in overtime is awarded to the team that reaches the advantage with a gap of 2 rounds. Overtimes are repeated until the winner is determined.
- In case of the technical defeat on the map, bets, the results of which were not defined at the technical defeat, will be void.
- With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.
Starcraft 2 / Starcraft / Call of Duty / Mobile Legends / Overwatch / Arena of Valor / King of Glory / Rainbow6 / Hearthstone / World of Tanks
- The final result is determined by the official data, fixed at the time of the victory of the team.
- In case of the technical defeat on the map, bets, the results of which were not defined at the technical defeat, will be void.
- With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.
PUBG
- The final result is determined by the official data, fixed as the round finishes.
Market Rules
DOTA 2
Match Winner (2-Way)
Map Winner (2-Way)
Double Chance
All bets will be settled in accordance with the official result of the game/map. If the regulation of the game is changed, bets will be void.
Match Winner (3-Way)
All bets will be settled in accordance with the official result of the game. If the regulation of the game is changed, bets will be void.
Kills Handicap Match
Kills Handicap Map
All bets will be settled in accordance with the official number of main Heroes kills on the map.
Total Kills Match / Map
Team1 Total Kills Match / Map
Team2 Total Kills Match / Map
Total Kills (Odd/Even)
All bets will be settled in accordance with the official number of main Heroes kills on the map.
Maps Handicap
All bets will be settled in accordance with the official number of played maps in the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
Maps Total / Maps Team1 Total / Maps Team2 Total / Maps Total (Even/Odd) / Exact Total Of Maps
All bets will be settled in accordance with the official number of played maps in the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
Correct Score
Score After Second Map
All bets will be settled in accordance with the official result of the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
First Blood
All bets will be settled in accordance with the official result of the map. The bet settlement takes into account the first kill of the game hero by the heroes of the opposing team. The first kill on the map by neutral units or creeps is not counted.
Race to N Kills
The bet settlement takes into account which team will be the first to take 10 kills of the opponent team.
1st Kill Roshan
Total of Roshan Killings
Roshan, sometimes also referred to as Roshan the Immortal, is a powerful neutral creep boss who easily outmatches almost every hero without the right equipment or level. As time passes, Roshan continues to grow stronger throughout the match, and respawns endlessly when defeated.
First Team to Destroy Tower
Total of Broken Towers
Total Towers Destroyed
Towers are the main line of defense for both factions, attacking any non-neutral enemy unit that gets within their range. Both factions have all three lanes guarded by three towers each. Additionally, each faction's Ancient has two towers as well, resulting in a total of 11 towers per faction.
First Team to Destroy Barrack
Total Destroyed Barracks
Barracks (commonly shortened to Rax or Racks) are buildings, defended by and located behind Towers (Tier 3) in each respective lane. Barracks do not have to be destroyed to make Towers (Tier 4) vulnerable. There are two types of Barracks on each lane per faction, with a total of 6 Barracks per faction.
Godlike
The Godlike Streak is a series of nine or more kills of enemy heroes by a single player without death.
Megacreeps
When all enemy barracks are destroyed, mega creeps begin to spawn from all lanes and siege creeps gain additional damage.
Rampage
Rampage is the killing of five or more characters in Dota 2 in a row over a short period of time (the delay between enemy death should not exceed 18 seconds).
Counter-Strike
Match Winner (2-Way)
Map Winner (2-Way)
Double Chance
All bets will be settled in accordance with the official result of the game/map, including overtimes.
Match Winner (3-Way)
All bets will be settled in accordance with the official result of the game.
Map Winner Excluding Overtimes (3-Way)
All bets will be settled in accordance with the official result of the map, without overtimes.
Rounds Handicap Match
Rounds Handicap Map
Winning Margin Map
All bets will be settled in accordance with the official number of the played rounds on the map/game, including overtimes.
Total Rounds Match / Map
Team1 Total Rounds Match / Map
Team2 Total Rounds Match / Map
Total Rounds (Odd/Even)
All bets will be settled in accordance with the official number of the played rounds on the map/game, including overtimes.
Maps Handicap
All bets will be settled in accordance with the official number of played maps in the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
Maps Total / Maps Team1 Total / Maps Team2 Total / Maps Total (Even/Odd) / Exact Total of Maps
All bets will be settled in accordance with the official number of played maps in the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
Correct Score
Score After Second Map
All bets will be settled in accordance with the official result of the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
Result and Total
All bets will be settled in accordance with the official result of the map, without overtimes.
First Half and Map Result
All bets will be settled in accordance with the official result of the map, without overtimes.
First Half Win
Second Half Win
All bets will be settled in accordance with the official result of the specified half of the map, without overtimes. The first half includes the first 12 played rounds. The second half includes rounds starting from the 13th till the end of the map without overtimes.
Round Winner (2-Way)
Winner of First N Rounds
All bets will be settled in accordance with the official result of the winning rounds on the map. Winning the round is achieved by killing all opponents on the map, detonating/defusing the bomb or ending time on the round timer.
Overtime to Be Played
All bets will be settled in accordance with the official result of the map. Overtime will be played in case of a draw (12-12) on the map.
League of Legends
Match Winner (2-Way)
Map Winner (2-Way)
Double Chance
All bets will be settled in accordance with the official result of the game/map, including overtimes.
Match Winner (3-Way)
All bets will be settled in accordance with the official result of the game.
Kills Handicap Match / Map
All bets will be settled in accordance with the official number of main Heroes kills on the map.
Total Kills Match / Map
Team1 Total Kills Match / Map
Team2 Total Kills Match / Map
Total Kills (Odd/Even)
All bets will be settled in accordance with the official number of main Heroes kills on the map.
Maps Handicap
All bets will be settled in accordance with the official number of played maps in the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
Maps Total / Maps Team1 Total / Maps Team2 Total / Maps Total (Even/Odd) / Exact Total of Maps
All bets will be settled in accordance with the official number of played maps in the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
Correct Score
Score After Second Map
All bets will be settled in accordance with the official result of the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
First Blood
All bets will be settled in accordance with the official result of the map. The bet settlement takes into account the first kill of the game hero by the heroes of the opposing team. The first kill on the map by neutral units or minions is not counted.
Race to N Kills
The bet settlement takes into account which team will be the first to take 10 kills of the opponent team.
First Dragon Kill
Dragon Kills Total
The Dragon is the second most powerful neutral monster in League of Legends. All types of dragons are counted, including the elder dragon. In case of the technical defeat on the map after the exit of minions from the barracks on the line, bets will be settled in accordance with the result. In case of the technical defeat on the map before the exit or in the whole game, bets, the results of which were not defined at the technical defeat, will be void. With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.
First Baron Kill
Baron Kills Total
Baron Nashor is the most powerful neutral monster in League of Legends.
First Tower Destroyed
Towers Destroyed Total
Turrets, also called towers, are heavy fortifications that attack enemy units on sight. Turrets are a core component of League of Legends. There are 11 turrets per team on Summoner's Rift and 4 on Howling Abyss. In case of the technical defeat on the map after the exit of minions from the barracks on the line, bets will be settled in accordance with the result. In case of the technical defeat on the map before the exit or in the whole game, bets, the results of which were not defined at the technical defeat, will be void. With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.
First Inhibitor Destroyed
Inhibitors Destroyed Total
Inhibitors are structures that prevent super minions from spawning in the respective same lane. Each team has 3 inhibitors on Summoner's Rift in each of their bases, of which at least one inhibitor must be destroyed to render the Nexus and its defending turrets vulnerable to being attacked. Re-destroyed inhibitors are not counted for the settlement. In case of the technical defeat on the map after the exit of minions from the barracks on the line, bets will be settled in accordance with the result. In case of the technical defeat on the map before the exit or in the whole game, bets, the results of which were not defined at the technical defeat, will be void. With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.
Valorant
Match Winner (2-Way)
Map Winner (2-Way)
Double Chance
All bets will be settled in accordance with the official result of the game/map, including overtimes.
Match Winner (3-Way)
All bets will be settled in accordance with the official result of the game.
Map Winner Excluding Overtimes (3-Way)
All bets will be settled in accordance with the official result of the map, without overtimes.
Rounds Handicap Match / Map
Winning Margin Map
All bets will be settled in accordance with the official number of the played rounds on the map/game, including overtimes.
Total Rounds Match / Map
Team1 Total Rounds Match / Map
Team2 Total Rounds Match / Map
Total Rounds (Odd/Even)
All bets will be settled in accordance with the official number of the played rounds on the map/game, including overtimes.
Correct Score
All bets will be settled in accordance with the official result of the game.
Starcraft 2 / Starcraft / Call of Duty / Mobile Legends / Overwatch / Arena of Valor / King of Glory / Rainbow6 / Hearthstone / World of Tanks
Match Winner (2-Way)
Map Winner (2-Way)
Double Chance
All bets will be settled in accordance with the official result of the game/map, including overtimes.
Match Winner (3-Way)
All bets will be settled in accordance with the official result of the game.
Rounds Handicap Match / Map
All bets will be settled in accordance with the official number of the played rounds on the map/game, including overtimes.
Total Rounds Match / Map
Team1 Total Rounds Match / Map
Team2 Total Rounds Match / Map
Total Rounds (Odd/Even)
All bets will be settled in accordance with the official number of the played rounds on the map/game, including overtimes.
Maps Handicap
All bets will be settled in accordance with the official number of played maps in the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
Maps Total / Maps Team1 Total / Maps Team2 Total / Maps Total (Even/Odd)
All bets will be settled in accordance with the official number of played maps in the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
Correct Score
All bets will be settled in accordance with the official result of the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
Tournament Rules
Tournament Winner
To Reach Semi-final
To Reach Final
In Tournament bets it is proposed to guess what team will take the best place in the tournament by the official results of the specified Organization. If the tournament hasn't been played fully all bets will be void, except the case when the current results are declared by the Organization as final and bets will be settled in accordance with the official result. If the tournament hasn't been played fully and the winner hasn't been determined, bets will be void.
Match-Up
If both teams are eliminated at the same stage of the tournament or take the same places, bets will be void.