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Football Settlement Rules

Written by K S

Updated at August 17th, 2026

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General Rules

  • Football bets are accepted on the regular time, which is conditioned by the rules of the match/tournament. It includes injury (or stoppage) time appointed by the referee or a match representative near the end of the regular time (match/half). The minutes of the events that took place at the time compensated/added by the referee are 45 (forty-fifth) or 90 (ninetieth) minutes.
  • If the match was interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
  • If a match is postponed or delayed for more than 36 hours from the originally scheduled match time, all bets will be void.
  • If the format/regulation of the match is changed and has not been provided in advance (and that doesn't correspond with bet conditions), bets are void. (E.g. match played with 3 halves by 30 minutes each. In this case bets on halves are void, bets on the match will be settled according to the result as the overall match length is still 90 minutes).
  • Full-time is the same as regular time, which includes 90 minutes with injury/stoppage time added by the referee and excluding extra-times and penalty shoot-outs.
  • If the home and away teams are mistakenly swapped, all bets will be void — unless the match is played at a neutral venue.

Market Rules

Full-time result (3-Way)
Half Winner (3-Way)
Double Chance Full-Time
Double Chance Half Time
All bets will be settled in accordance with the official result of the regular time. Goals scored in extra-time are not counted.

Full-time result - Enhanced Price (3-Way)
Refers to outcomes that are offered with even higher odds, available only on specified matches.

Handicap Full-Time
Handicap Half Time
Winning Margin
All bets will be settled in accordance with the official result of the regular time without extra-time. If the result after applying the handicap is a draw, the bet will be settled as void.

Total Full-Time
Total Half Time
Total (Odd/Even)
Team1 Total
Team1 Total (Odd/Even)
Team2 Total
Team2 Total (Odd/Even)
All bets will be settled in accordance with the official result of the regular time without extra-time. If the total is exactly equal to the specified number, the bet will be settled as void. 0-0 is counted as Even.

Total Goals Scored in 1st/2nd Half
Team1 Total Goals Scored in 1st/2nd Half
Team2 Total Goals Scored in 1st/2nd Half
All bets will be settled in accordance with the official result of the regular time without extra-time. For the settlement, the interval that corresponds to the number of goals scored in regular time is considered the winning one.

Both Halves Total Over 1.5
Both Halves Total Under 1.5
The bet settlement takes into account the official result of each half of the match.

Result and Total N (Over/Under)
Half Result and Half Total
The bet settlement takes into account the official result of each half of the match.

Half Time and Full-Time Result
Half 1 Result and Half 2 Result
The bet settlement takes into account the official result of the first half and the full-time.

Most Scoring Half
Team1 Most Scoring Half
Team2 Most Scoring Half
The bet settlement takes into account the official result of each half of the match.

Goal Scored in First Half
Goal Scored in Second Half
Goal Scored in Match
Goals Scored in Both Halves
The bet settlement takes into account the official result of each half of the match.

Both Team to Score in Regular Time
Both Team to Score in Half Time
Team1 to Score in Regular Time
Team1 to Score in Half Time
Team2 to Score in Regular Time
Team2 to Score in Half Time
Team1 to Score in Both Halves
Team2 to Score in Both Halves
Both Teams to Score in Half 1 and Both Teams to Score in Half 2
All bets will be settled in accordance with the official result of the regular time without extra-time.

Draw Either Half
Draw and Both Teams to Score
Team1 Clean Sheet
Team2 Clean Sheet
All bets will be settled in accordance with the official result of the regular time without extra-time.

First Team to Score and Match Result
The bet settlement takes into account the official information who scored the first goal and the result of the regular time of the match. If the result is 0-0 the "No goals" option is a win.

Both Teams to Score and Match Result
All bets will be settled in accordance with the official result of the regular time without extra-time.

Both Teams to Score and Total
All bets will be settled in accordance with the official result of the regular time without extra-time.

Goals Scored in Both Halves
The bet settlement takes into account the official result of each half of the match.

Over 1.5 Goals Scored
All bets will be settled in accordance with the official result of the regular time without extra-time. Four options are proposed: only 1st team; only 2nd team; both teams; none of the teams. Only one option can be winning.

Team1 to Score N Goals in a Row
Team2 to Score N Goals in a Row
Either Team to Score N Goals in a Row
All bets will be settled in accordance with the official result of the regular time without extra-time. Only goals scored in a row by one team are counted (no goal by another team should be scored between first team goals).

Team1 to Win Either Half
Team2 to Win Either Half
Team1 to Win Both Halves
Team2 to Win Both Halves
Team1 to Win to Nil
Team2 to Win to Nil
The bet settlement takes into account the official result of each half of the match.

Team1 to Win by 1 Goal
Team2 to Win by 1 Goal
Team1 to Win by 1 Goal or Draw
Team2 to Win by 1 Goal or Draw
All bets will be settled in accordance with the official result of the regular time without extra-time.

Number of Goals Scored
Team1 Number of Goals Scored Range
Team2 Number of Goals Scored Range
All bets will be settled in accordance with the official result of the regular time without extra-time. For the settlement, the interval that corresponds to the number of goals scored in regular time is considered the winning one.

Correct Score
Correct Score Half 1
Correct Score Half 2
All bets will be settled in accordance with the official result of the regular time without extra-time. If the match was finished with the score that wasn't offered in the betting line, bet will be settled as lost.

Team to Score 1st Goal in 1st/2nd Half
Team to Score Goal Number N (3-Way)
The bet settlement takes into account the official information who scored the Nth goal in the full-time of the match. Own goal counts as an ordinary goal.

Team to Score Last Goal
The bet settlement takes into account the official information who scored the last goal in the regular time of the match. Own goal counts as an ordinary goal.

When Team1 Will Score 1st Goal
When Team2 Will Score 1st Goal
The bet settlement takes into account the official information when the team will score its 1st goal of the regular time of the match. Own goal counts as an ordinary goal. The minutes of goals that were scored while the injury time, added by the referee, are 45 (forty-fifth) or 90 (ninetieth) minutes.

Race to N Goals
To determine the result, the information of what team will score first Nth number of goals is used.

Team to Score First and to Win Match
To determine the result, the information of what team will score 1st goal and match result is used.

Team1 to Come From Behind and Win
Team2 to Come From Behind and Win
Team1 to Come From Behind and Draw
Team2 to Come From Behind and Draw
Team1 to Come From Behind and Win or Draw
Team2 to Come From Behind and Win or Draw
Team1 to Win Without Coming from Behind
Team2 to Win Without Coming from Behind
Team1 to Lead in Match
Team2 to Lead in Match
All bets will be settled in accordance with the official information and play-by-play protocol of the full-time result.

Total of Goals Minutes (2-Way)
Half Total of Goals Minutes (2-Way)
Total of Goals Minutes Range
All bets will be settled in accordance with the official information of goal's minutes in the regular time. The minutes of goals that were scored while the injury time, added by the referee, are 45 (forty-fifth) or 90 (ninetieth) minutes.

First Goal Interval
Second Goal Interval
Last Goal Interval
All bets will be settled in accordance with the official information of goal's minutes in the regular time. The minutes of goals that were scored while the injury time, added by the referee, are 45 (forty-fifth) or 90 (ninetieth) minutes. In case of 0-0, bets will be void.

Will Be Goal Before N Minute
Will Be Goal After N Minute
Team 1 to Score Goal Before N Minute
Team 2 to Score Goal Before N Minute
Will Be Goal in Minutes Interval
Team1 to Score in Minutes Interval
Team2 to Score Goal in Minutes Interval
All bets will be settled in accordance with the official information of goal's minutes in the regular time. The minutes of goals that were scored while the injury time, added by the referee, are 45 (forty-fifth) or 90 (ninetieth) minutes.

When 1st Goal Will Be Scored
All bets will be settled in accordance with the official information of goal's minutes in the regular time. The minutes of goals that were scored while the injury time, added by the referee, are 45 (forty-fifth) or 90 (ninetieth) minutes.

Winner After N Minutes (3-Way)
All bets will be settled in accordance with the official information of goal's minutes in the regular time. The minutes of goals that were scored while the injury time, added by the referee, are 45 (forty-fifth) or 90 (ninetieth) minutes.

Will Be Red Card
Player From Team1 Will Receive Red Card
Player From Team2 Will Receive Red Card
Will Be Penalty
Team1 to Perform Penalty
Team2 to Perform Penalty
Will Be Penalty and Red Card
Will Be Penalty or Red Card
Penalty in Both Halves
Penalty for Both Teams
Red Cards for Both Teams
Red Cards Total
Penalties Total
All bets will be settled in accordance with the official information of red cards shown and penalties awarded in the regular time. A penalty that was cancelled by referee decision (VAR) isn't taken into account. An awarded but not converted penalty is taken into account. A player is considered sent off if he is on the pitch at the moment of the violation. Cards shown to players on the bench and to the staff (coaches, managers, etc.) are not taken into account.

Will Be Own Goal
Settled based on official goal-scorer information posted on whoscored.com.

Substitute to Score
Settled based on official goal-scorer information posted on whoscored.com.

Team to Kick-Off
Settled based on official information about which team kicked off.

Post or Crossbar Hit
The bet settlement takes into account shots at the goal post or crossbar, after which the ball stays in play (touched the player, referee on the pitch, another goal post or crossbar, went on the pitch or crossed sideline). A goal post or crossbar is not taken into account if: the match was stopped before the ball touched the post/crossbar; after touching, the ball went out of the goal-line without touching the pitch; or the ball flew into the net (goal scored).

Team1/Team2 Goals Scored by Right Foot / Left Foot / Header Total
Goals Scored by Right Foot / Left Foot / Header Total
Settled based on official goal-scoring method data on whoscored.com. In case of evident mistakes on the source, broadcast may be used to confirm.

Goal Number N Method
Goal Number N Method (3-Way)
Team1/Team2 Goal Number N Method
Settled based on official goal-scoring method data on whoscored.com. In case of evident mistakes on the source, broadcast may be used to confirm. If the goal wasn't scored or was scored with another body part, bets will be void.

Total Goals Outside the Penalty Area
Total Goals Inside the Penalty Area
Total Goals Inside 6-Yard Box
Settled based on official goal-location data on whoscored.com. In case of evident mistakes on the source, broadcast may be used to confirm.

Referee Will Look VAR
Settled based on official match broadcasting. Wins if the main referee goes to the monitor to review the incident. Hints from the VAR team are not counted.

All Intervals Without Goal More/Less Than N Minutes (Total / Team1 / Team2)
Goalless time interval rules: if goals are scored, the minutes on which goals were scored separate the match (0–90 min) into n+1 goalless intervals. Interval length is the difference between goal minutes (and match start/end). If no goals, the match is one 90-minute goalless interval. Injury-time goals count as 45th or 90th minute.

  • Example 1: 0:0 result → one 90-minute interval.
  • Example 2: goals at 23 and 62 → intervals of 23, 39, and 28 minutes.
  • Example 3: goals at 15, 45, 90 → intervals of 15, 30, 45, and 0 minutes.

What Will Happen First in 5 Minutes Interval (7-Way / 3-Way variants)
Predicts which event (throw-in, foul, goal kick, corner, offside, goal, or none of the above) occurs first in a period, including pairwise comparisons. Timing for each event type is defined precisely (e.g., throw-in = actual throw; foul = free kick after violation; corner = kick from corner mark; goal = ball crossing the line). Settlement uses the specified TV broadcast timer, or the central timer if unavailable. Stoppage time added to the half/match is not counted for these intervals. Disputes may be resolved using internal sources.

What Will Happen First in 5 Minutes Interval (5-Way) (pre-match only)
Predicts which of these happens first in the first 5 minutes (0:00–5:00): goal scored, corner appointed, penalty appointed, card shown, or none of the above. Detailed timing rules apply for each event type (e.g., goal must be scored, not just attempted, within the period; corner/penalty must be awarded within the period even if taken later; cards count at time shown, not time of violation).

To Qualify
Settled based on the official result of the match including extra-time and penalty shoot-out. Qualifying means progressing to the next tournament stage.

Qualifying Method
Settled based on the official result including extra-time and shoot-out, determining how the team progressed.

Team1/Team2 to Win in Extra-Time
Match to be decided in Extra-time
Settled including extra-time. If no extra-time is played or the winner isn't decided in extra-time, result is "No." If match regulations changed and extra-time wasn't played, bets are void.

Team1/Team2 to Win by Penalty Shoot-Out
Match to be decided by Penalty Shoot-Out
Settled including the penalty shoot-out. If no shoot-out takes place or winner isn't decided by shoot-out, selections settle as "No." If regulations change and shoot-out no longer applies, bets are void.

Total Penalties in Penalty Shoot-Out
Settled based on official number of penalties taken by both teams in the shoot-out.

Total of Scored Penalties in Penalty Shoot-Out
Penalty N Will Be Scored
Settled based on official number of penalties converted in the shoot-out.

Any Player Will Score 2 or More Goals
Settled based on official player goal data in regular time. Goals by substitutes count.

Players Total
Settled based on official player goal data in regular time. Player must participate for more than one second for bets to stand.

Player Will Score and Result (3-Way)
Player Will Score 1st Goal and Result (3-Way)
Player Will Score Last Goal and Result (3-Way)
Settled based on official player goal data in regular time. Valid if player participates for more than one second.

Player Will Score and Correct Score
Player Will Score 1st Goal and Correct Score
Player Will Score Last Goal and Correct Score
Settled based on official player goal data in regular time. Valid if player participates for more than one second.

Compare Players
Each player must participate for more than one second for the bet to stand. If one player does not take part, all bets on that player and the overall comparison market will be void.

Home-Away
A market settled by comparing the total number of goals scored by home teams versus away teams across the matches specified in the betting line. Home teams' regular-time goals count toward Home; away teams' regular-time goals count toward Away. If a match is postponed/cancelled and not completed within 36 hours of the original scheduled start, bets are void unless the outcome is already determined. If interrupted and not completed within 12 hours, bets are void unless already determined.

Full-time result (3-Way)
Half Winner (3-Way)
3-way betting. 2nd Half
Settled based on regular-time result. Extra-time goals not counted.

Handicap Full-Time / Half Time / 2nd Half
Settled based on regular-time result without extra-time. If the handicap result is a draw, bet is void.

Total Full-Time / Half Time / 2nd Half
Total (Odd/Even)
Settled based on regular-time result without extra-time. If total equals the specified number exactly, bet is void. 0-0 counts as even.

Statistics

Settlement of statistical and player statistical markets is based on official data from whoscored.com. If unavailable, Flashscore.com is used as secondary source. If neither provides the data or accuracy is questionable, the company may settle based on internal sources. All statistical markets are settled based on regular time only. Player statistical data is valid if the player participates for at least one second.

Player to Receive Card
Player to Receive Red Card
Fouls Total Against Player
Player Fouls Total
Player Shots On Target Total
Player Offsides Total
Player Shots All Total
Cards shown to players on the bench and staff are not counted. Statistical data counted only for regular time.

Corners / Yellow Cards

For these categories, the following markets may be proposed: To Win (3-Way), Double Chance, Handicap, Total, Team1 Total, Team2 Total, Total (Odd/Even), Half Time and Full-Time, Race to, Team to Take Corner Number N (3-Way), Team to Take 1st Corner (2-Way), Team to Take Last Corner, Half with Most Corners, Will Be Corner in First N Minutes, Will Be Taken a Corner, Team1/Team2 Will Take a Corner, Team to Receive Yellow Card Number N (3-Way), Team to Receive 1st Card (2-Way), Team to Receive Last Card, Half with Most Yellow Cards, Card Minutes Interval, Team1/Team2 Card Minutes Interval, Will Be Card Before/After N Minute, Team1/Team2 to Receive Card Before N Minute.

Corner kicks appointed but not performed do not count. If a corner is not counted and re-appointed, it counts only once. For cautions, a player's sending-off is ignored — if sent off due to two yellow cards, only the first counts. A player is considered sent off if on the pitch at the time of violation. Bench/staff cards don't count. Cards shown after the whistle ending the 1st half count as 2nd-half cards. If two or more players from different teams get cards from a single incident, bets on "First yellow/red card" are void. Timing: card = time fixed by referee; corner = time performed from the corner mark.

Fouls / Shots On Target / Shots All / Offsides / Throw-ins / Goal Kicks / Saves

For these categories: To Win (3-Way), Double Chance, Handicap, Total, Team1 Total, Team2 Total, Total (Odd/Even), Half Time and Full-Time, Race to, Team to Commit Foul, Shot On Target Number N (3-Way), Total Minutes Interval, Team1/Team2 Total Minutes Interval. Timing: foul = time violation fixed by referee; shot = time of actual shot; offside = time fixed; throw-in = time of actual throw; goal kick = time performed.

Possession

Markets: Handicap, Team 1 Total, Team 2 Total. Data taken from source with one decimal place. In case of hitting the spread on the total, bets will be void.

Substitutions / Distance Covered / Dribbling / Tackles / Passes / Interceptions / Aerial Duels / Crosses / Ball Clearance

Markets: To Win (3-Way), Double Chance, Handicap, Total, Team 1 Total, Team 2 Total, Total (Odd/Even).

Fast Markets

  • Team to score the goal № / 1st half — name a team to score the Nth goal.
  • Next goal (Draw no bet). Minute (N) — name a team to score at the indicated minute (2-way).
  • Next goal (Interval). From (N) to (N) minute inclusive — name a team to score within the interval (3-way).
  • Goal to be scored. From (N) to (N) minute inclusive — Yes/No whether a goal is scored within the interval.
  • Goal to be scored. Minute (N) — Yes/No whether a goal is scored at the indicated minute.
  • Winner. Minute (N) — name a team leading at the indicated minute (2-way; draw voids all bets).
  • 3-way betting. From (N) to (N) minute inclusive — name a team to win within the interval (3-way).
  • Corners. Corner taken. Minute (N) — Yes/No whether a corner is taken at the indicated minute.
  • Corners. Corner taken. From (N) to (N) minute inclusive — Yes/No within the interval.
  • Corners. Winner. Minute (N) — team with more corners at the indicated minute (2-way; draw voids).
  • Corners. 3-way betting. From (N) to (N) minute inclusive — team with more corners within interval (3-way).
  • Corners. Next corner (Draw no bet). Minute (N) — team to take the next corner at the indicated minute (2-way).
  • Yellow or red card. Minute (N) — Yes/No whether a card is shown at the indicated minute.
  • Yellow or red card. From (N) to (N) minute inclusive — Yes/No within the interval.
  • Next yellow or red card (Draw no bet). Minute (N) — team to receive the next card at the indicated minute (2-way).
  • Next yellow or red card (Interval). From (N) to (N) minute inclusive — team to receive the next card within the interval (3-way).
  • Yellow and red cards. Match-up (Draw no bet). Minute (N) — team with more cards at the indicated minute (2-way; draw voids).
  • Yellow and red cards (Interval). Match-up. From (N) to (N) minute inclusive — team with more cards within the interval (3-way).
  • Total. Match-up. From (N) to (N) minute inclusive — total goals scored by both teams within the interval (2-way).

Injury time is not included when determining intervals and minutes. Actions during injury time (e.g., 45+ or 90+) are not included in intervals 41-45 and 86-90 respectively. Intervals 46-50, 51-55, etc. apply to the second half only. Timing: goal = time ball crosses the line per official timer; card = time fixed by referee; corner = time performed from the corner mark. Corners appointed but not performed don't count. A player is considered to have received a card if on the pitch at the time of violation; bench/staff cards don't count.

Tournament

Settlement is primarily based on data from whoscored.com. If unavailable, official governing bodies (e.g., UEFA, FIFA) or Flashscore.com serve as secondary sources. If these fail or provide incorrect data, internal sources may be used. If the tournament is abandoned or not completed, all bets are void unless the outcome is already determined. Overall tournament statistics remain valid regardless of cancelled/abandoned matches — final settlement uses data from matches that took place. If one or more group-stage matches are cancelled or interrupted and not finished before the group stage ends, all group-stage statistics bets are void unless already determined.

Team to Win the Tournament
Not to Win the Tournament
Team to Advance to the Final
Fail to Reach the Final
Team to Advance to the Semi-Final
Team to Advance to the Quarter-Final
To Finish in Top 2/3/4
Fail to Finish in Top 4
Fail to Finish 2nd
Settled based on official tournament results. If a team is eliminated by non-sporting means (disqualification, withdrawal, etc.), settlement stands per official result. If a team doesn't start, bets on that team are void. Settlement is based on the team that physically reaches the stage, regardless of subsequent disqualifications or appeals.

Finalists Duo
Name two teams to advance to the final.

Top Goalscorer
Predicts the player scoring the most tournament goals. Extra-time goals count; penalty shoot-out goals don't. Tie-break order: most assists, fewest minutes played, fewest matches played. If still tied, bets on tied players settle as won, others as lost.

Nation's Top Goalscorer
Same as Top Goalscorer but for a specific nation. If no players scored for that nation, bets are void. Same tie-break order applies.

Total of Top Goalscorer
Predicts the number of goals scored by the Top Goalscorer. Extra-time counts; shoot-out doesn't.

Top Tournament Player
Predicts the officially named best player of the tournament (e.g., UEFA Player of the Tournament, FIFA Golden Ball).

Best Young Player of the Tournament
Predicts the officially named best young player.

Top Assists
Predicts the player with the most assists. Extra-time assists count; shoot-out doesn't. Tie-break order: most goals scored, fewest minutes played, fewest matches played. If still tied, tied players settle as won, others as lost.

Winning Team to Score the Most Number of Goals at the Tournament
If two or more teams tie, the bet is lost.

Number of Goals Scored by Winning Team
Winning Team Will Win All Matches in Regular Time
Winning Team Position in the Group Ranking
Winning Team to Score in Every Match
Settled on official tournament statistics. Extra-time goals count; shoot-out doesn't.

First Time Winner
Tournament Winner's Final Group Position: 1st / 2nd / 3rd

Winning Continent
Settled based on the continent (regional confederation through which the team qualified) of the tournament winner.

Tournament Statistics

Total Tournament Goals
Predicts total goals scored by all teams throughout the tournament. Extra-time counts; shoot-out doesn't.

When the Earliest Goal Will Be Scored
Number of Goals Scored at the Tournament in the 1st Half / 2nd Half / Extra-Time
Number of Matches with Extra-Time Played
Number of Matches with Penalty Shoot-Out Played
Settled on official tournament statistics.

Number of Own Goals at the Tournament
Number of Braces at the Tournament (brace = exactly two goals by one player in a match)
Number of Hat-tricks at the Tournament (hat-trick = exactly three goals by one player in a match)
Settled on official tournament statistics. Extra-time counts; shoot-out doesn't.

Number of Draws at the Tournament
Settled on official tournament statistics, based on regular-time results.

Which Team Will Score the Most / Least Number of Goals at the Tournament
Which Team Will Concede the Least / Most Number of Goals at the Tournament
Extra-time counts; shoot-out doesn't. Tie-break order (for "most/least concede least" markets): later/earlier stage of elimination, higher/lower final group ranking, higher/lower group-stage points, superior/inferior goal difference. If still tied, tied teams settle as won, others as lost.

Players Match-Ups by the Goals Scored at the Tournament
Extra-time counts. Tie-break: most assists, fewest minutes played, fewest matches played. If still tied for both, bet voids.

Teams Match-Ups by the Goals Scored at the Tournament
Extra-time counts. Tie-break: later stage of elimination, higher group ranking, higher group points, superior goal difference.

Team That Will Perform Better at the Tournament
The winner is the team eliminated later than its opponent. If eliminated at the same stage, tie-break: higher group ranking, higher group points, superior goal difference.

Total Tournament Goals. Player
Settled on the total goals officially credited to the named player throughout the tournament. Extra-time counts; shoot-out doesn't. Player must participate in the tournament, or bets are void. Valid if the player participates for at least one second.

Tournament's Total Corners
Settled on the official number of corners taken during regular time only. Extra-time corners don't count. Awarded-but-not-taken corners don't count.

Tournament's Total Yellow Cards
Tournament's Total Red Cards
Settled on official tournament statistics, regular time only. Extra-time and shoot-out cards don't count. If a player is sent off due to two yellow cards, only the first counts. A player is considered sent off if on the pitch at the time of violation. Bench/staff cards don't count.

Tournament's Total Penalties Awarded
Settled on official statistics, regular time only. Extra-time and shoot-out penalties don't count.

Red Card Shown to the Manager
Yellow or Red Card Shown to the Player on the Bench
Red Card Shown to the Goalkeeper
Settled on official statistics, regular time only. Extra-time and shoot-out cards don't count.

Group Stage Proposals

If the tournament hasn't been completed in full, all bets are void, except where current results are declared final by the Federation/League, in which case bets settle per official results.

Team to Win the Group
To Finish Bottom of the Group
To Qualify from the Group
Final Ranking of Each Team in the Group
Goals Total in 6 matches of the Group
Number of Goals Scored by a Team in the Group
Number of Goals Conceded by a Team in the Group
Number of Points Obtained by a Team in the Group
Settled on official final group ranking. If a team is eliminated by non-sporting means, settlement stands per official result. If a team doesn't start, bets on it are void. If the group stage is abandoned/not completed, unsettled bets are void unless already determined.

Team to Score the Most Number of Goals in the Group
Team to Concede the Least Number of Goals in the Group
Same conditions as above. In case of equal goals scored/conceded, the team with the higher group position wins.

Team to Score the Least Number of Goals in the Group
Team to Concede the Most Number of Goals in the Group
Same conditions as above. In case of equal goals scored/conceded, the team with the lower group position wins.

Tournament Winner's Group
Settled on the official tournament result.

Group with the Most / Least Total Goals Scored
In case of a tie between groups, the goal difference in those groups is compared; the group with the superior (or inferior, for least) goal difference wins. If still tied, bets are void.

Number of Matches with 0-1, 2-3, 4 and More Goals Scored
Settled on official tournament statistics, based on regular-time results.

Group with the Most / Least Number of Yellow Cards Shown
If a player is sent off due to two yellow cards, only the first counts. Bench/staff cards don't count. Tie-break order (most): most red cards, most penalties awarded, most fouls committed. Tie-break order (least): least red cards, least penalties, least fouls. If still tied, bets on tied groups void.

Group with the Most / Least Number of Red Cards Shown
A player is considered sent off if on the pitch at the time of violation. Bench/staff cards don't count. Tie-break order (most): most yellow cards, most penalties, most fouls. Tie-break order (least): least yellow cards, least penalties, least fouls. If still tied, bets on tied groups void.

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